FlyingIron Simulations issues new Spitfire project update, opens beta testing applications
FlyingIron Simulations has just published a new update detailing the latest advancements in the development of their Spitfire project! In two facebook posts, the team indicated that the aircraft has reached a stage where beta testing should begin, alongside a massive list of progress.
The aircraft will utilise X-Plane 1.30's newest features to its full advantage. Some highlights of the update include the systems being mainly complete, with over 2,000 lines of code written so far and possibly counting. Sounds for the Spitfire is created using "Multisound Events", to prevent hearing the same repetitive sound over and over, increasing realism, and the Particle system are currently being refined and tweaked. Here is the full list and previews:
- Systems modelling is now mainly complete (2000+ lines of code so far)
- Integration of Multisound Events - sounds are being replaced with multi-sound events, to increase realism and create a more immersive, dynamic experience. Instead of hearing the same sound over & over, sounds are being programmed with multiple variations. For example, when a switch is pressed, instead of repeating the same single switch sound, it will randomly play one of the 5-10 sounds/variations assigned to that switch.
- Particle FX are being refined & tweaked - we are aiming for a truly 'next-gen' particle system that raises the bar for aircraft. So far we have:
- Engine Exhaust Detonation/Flame FX (dynamic - affected by speed, altitude, temps, manifold pressure etc.)
- Fuel Flooding / Over-prime / Startup Flameout FX (dynamically affected by fuel pressure & prime state)
- Heat Blur FX (Dynamic - Tied to Oil & Radiator Temps)
- Smoke FX (Dynamic - tied to Engine damage state and temperature state)
- Dynamic Failure system is now largely complete and is a big improvement upon the P-47. Instead of using simple timers & checks, the Mk IX has a complex damage tracking system, that is calculating the state of the aircraft systems each frame and dynamically influenced by the relevant factors. As an example, running the engine past its temperature limits will gradually accumulate heat damage, accumulating faster & faster the harder you push your engine, and will need to be brought back to acceptable limits by you via a balance of engine management, altitude, radiator management, airspeed management and so on. Overall the system is much more complex than the P-47 & other payware aircraft, and creates a significantly more realistic flight experience.
- Ground Elements in development
- Radios: Thanks for all your feedback! Based on the results we have implement both a modern, cockpit integrated Radio + Transponder Unit, as well as the period-accurate preset based radio, where each preset can be tuned and a freq saved via the VR/GUI Panel. The modern radio will also be optional, with the option to toggle it off via the GUI panel for those that wish to fly without it. (Pictured: WiP of Modern Radio - Transponder not yet modelled)
- Paint-Kit: Painters Rejoice! The UV Mapping for the Mk IX has been done with painters in mind, and as you can see below, the UV maps are very accessible and easy to paint. The paint-kit will be available from Day 1.
In the second facebook post, the team announced that Beta Testing will begin very shortly, around the 15th of January, and is currently on the lookout for new prospective testers to try their product. Interested users should comment on said facebook post here: LINK
Additionally, the team seeks those who has the following skills/knowledge:
1. Individuals with extensive knowledge of the Spitfire & its operations
2. Real-World Flight Experience, ideally in a tail-dragger
3. Our long-time supporters and owners of the P-47 will have a higher chance of being chosen as a thank you for your support
Follow FlyingIron Simulations on Facebook: LINK