Microsoft Flight Simulator 12th November Development Update

Maintaining their track record of weekly updates, the Microsoft Flight Simulator team took to their website again yesterday to share the latest.

They opened their post with a teaser for joystick sensitivity curves but did not elaborate any further.

“We could all benefit from a few tweaks to our sensibility curve. Sorry, sensitive subject?” they wrote.

Further to this, the team shared a quick progress update on the VR Closed Beta, after it went live in late October.

“As a small update on the VR Closed Beta, Wave 2 invitations (non-WMR headsets) will be sent out later this afternoon with access rolling out slowly over the next couple of days.

“We have gathered enough testers at this time and will be closing sign-ups today. Thank you for participating and we look forward to working with you.”

A new Development Roadmap and Feedback Snapshot was also added.

As for the weekly SDK update, this is what Microsoft has achieved since last week:

DevMode:

  • The console interface continues to be improved and we are now close to making it available in production. Internal tests still need to be completed before we release these improvements in a future update.
  • The new asset creation system from within the Project Editor is still a work-in-progress.
  • The node-based Visual Effects System is now ready for internal production. At the same time, we are still working through some performance issues, fixing bugs and addressing feedback from our internal power users before making it available to the third party developer community.
  • As a background task, the DevMode team is always working on improving the overall stability of the DevMode, with special focus to the Project Editor, Scenery Editor, and Aircraft Editor. The community’s feedback continues to be helpful in identifying & fixing bugs which ultimately makes the tools better.

WebAssembly:

  • We added support for standalone WASM modules. These should be placed in a “modules” folder located at the root of the package, and will be loaded automatically when the said package is mounted. The “module_init” and “module_deinit” functions will be called upon loading/unloading.
  • We are investigating several SimConnect bugs while also trying to expand its capabilities to suit third party developers’ needs.
  • We are still working on improving iteration times and the debugging experience.

This concluded the most important aspects of the update, though there was a third-party and Marketplace update added at the end along with a community spotlight on World Tour Flights.

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