The International X-Plane Engineering Group has released its first update to their 737 Classic aircraft in some time today with the launch of a new version
as touted in a preview video put out last week.
Developer Jan Vogel began
by promising that subsequent updates will not have such a long waiting time, as last February it ticked over to two years since v1.21 was released. the 30-minute clip New engine improvements before/after.
The update was first hinted at
who said that the new version was primarily a quality of life upgrade and works with X-Plane 10 and 11. a few weeks ago by a post from Tom Kyler,
Flight model changes have been made allowing for the "utmost realism", and the developer now recommends pilots use the aircraft with X-Plane's experimental flight model enabled for the best experience.
A number of other bugs have also been patched - for an exhaustive rundown of the changes,
Alternatively, here's a truncated feature list: see our article from earlier this week. Bug fixes: Stopped "brakes" helping with turns if no rudder pedals installed Fixed turnoff lights lighting up the MCP Fixed Standby Power logic Disabled engine reverse thrust when fire handle pulled Removed option for "show vortices" which doesn't work with XP11 Fixed stall warning test not working on ground Fixed external view not accessible if watching a saved replay Improvements: Adjusted flightmodel to work best with the "new experimental flight model" option enabled (disabled works too, but less accurate) Switched ground model to default for XP11 users (better handling of engine failures) Adjusted "runway shake" effect to not move viewpoint too much Adjusted sensitivity for altitude and vertical speed manipulators when mouse-dragging Increased intensity of landing, taxi and runway turnoff lights Several updates/polishing of cockpit 3D (smoothing, better material, etc.) Improved import ability for different company route formats Updated shape of optional "winglets" Removed logo light lens if winglets enabled (it was still peeking through in places) Updated mesh of engines and fan animations Improved representation of flight controls (avoid spoilers popping up), gear lever animation and weird sounds in cockpit during replays Enabled basic "hot start" functionality if fuel introduced at (way) too low N2 Improved windmilling start behaviour (now works for lower N2s) Additions: Added grab and move around flashlights(white) and maplights(red) Added mousewheel support to all twistable manipulators Added TAI ON WITH TAT ABOVE 10C warning to FMC Added "altitude reminder dials" on CPTs and FO yoke Added option to disable/assign button to "pop out" IXEG menu Added option to disable/assign button to "view presets" IXEG menu Added option to increase/decrease EHSI preview popups Added option to totally remove EHSI preview popups Added option slider to adjust yoke height Engines now windmilling on ground if wind strong enough Added default support (and option) for AviTab integration
To get your hands on ths update, visit the X-Aviation store and
re-download the package from the account page.
If you're not an IXEG 737 Classic owner,
you can purchase the aircraft for $74.95 USD from the same webpage.