FlyJSim 2019 Q4 Update: Q4XP Cockpit Textures Completed & More Shared Flight Details
Fresh images of FlyJSim's Q4XP - a complete rewrite of their Q400 Legacy - have emerged in their third progress update this year.
They follow a set of images given exclusively to Threshold back in October of the texturing as a work in progress.
The developer sent Threshold details of the update, which highlighted screenshots of the completed textures in X-Plane 11, discussed further information about Shared Flight, and touched on Vulkan in X-Plane 11.50 briefly.
"As you can see, we’ve been very busy on this aircraft," wrote FlyJSim. "The use of new techniques for texturing not only speeds up our workflow, but allows for a level of dynamic and procedural texturing that was previously inaccessible for us. Some great examples of this include glareshield padding, the correct texture and bump mapping for cockpit seats, scratches on fire extinguishers and checklist clipboards. The aircraft just simply looks gorgeous."
"We are on the final phase of modelling, with just the cabin and cargo compartment areas remaining. We’ll keep you all informed in the upcoming months.
"People have asked us about the state of systems in the aircraft. Every topic of the Q4XP has its time and place, but we think you’ll be excited by what we have in store. Some of you on our discord did have a few glimpses of some spoilers. Remember, 'Mum is the word.'"
FlyJSim then expanded on their Shared Flight plugin, which offers extensive multiplayer functionality.
"We’re extremely happy with our development of the current Shared Flight application, however based on user feedback and some of our own discussions, we knew that there was much more we could do to make the experience as enjoyable as possible for both our customers and aircraft developer partners," continued FlyJSim. "So we’ve been working towards expanding on the developer backend and pilot portal for Shared Flight."
"This new portal brings a curated and easy-author system for third-party aircraft developers, whilst also bringing a much simpler process to account and flight management for our pilot users. By having an intuitive interface, we will make multi-crew flying a much more accessible experience to everyone."
"As an example, we have a “fingerprint” system within Shared Flight. This allows us to detect aircrafts and versions in sim and make sure on the backend they are properly mapped to the correct aircraft, product, and Shared Flight configuration.
"Further we have the ability to create configs that are in development or released, and to make development configs available only to developers or testers on an aircraft specific basis. The end user will experience only well tested and well matched configs that reliably work."
"Users will enjoy the ability to view flights on a moving map, and see their flight histories, including participants in the flights and their hours logged as pilot flying, pilot monitoring, and passenger.
"There is more functionality to the portal that we have not shown today. But hopefully this will answer a few burning questions. We want to communicate across the idea that Shared Flight will not just be a standard client for multi-crew operations, but also in part as a continual and responsive service to our users."
FlyJSim closed this section with further reassurance the team is aiming to get it right, "as flight-simulation is long overdue towards the transition of multi-crew operations."
Finally, a small word on X-Plane 11.50 was given, which is to be the long-awaited upgrade to the Vulkan engine.
"It is expected that the OpenGL version of our products should continue to run. However, there will be a mandatory update in the upcoming months that will be published (which we hope will ensure compatibility of our products for the foreseeable future.) We will have more news on this hopefully soon."