TorqueSim Cirrus SR22 Series to Release on July 25

X-Aviation's Cameron Son has taken the chance to promote his store's latest product, TorqueSim's Cirrus SR22 Series, on his X-Pilot Forum as it nears release.

Today's forum post is essentially a rehashed version of that published on the developer's blog last week, with one key addition: a firm release date.

Set for Saturday, July 25, it meets the developer's "next week" goal set on July 16 for the aircraft, which will be the first product from TorqueSim to carry the "Take Command!" tagline, representing the highest quality of addons available on X-Aviation.

In terms of features, the developer has elected to summarise each of the eight main points in paragraph form - therefore, there's no feature list available as yet, nor a firm release date outside of "next week".

For the visual model, 'the TorqueSim SR22 and SR22TN have been meticulously detailed to provide for the most in-depth visual model for the SR22 possible.' 4K & PBR materials are used.

"The FMOD sound pack has been the result of hundreds of hours of source audio, carefully recorded from the real aircraft. Every switch, knob, lever, and button have been modeled in the sound-pack."

A custom physics model, claimed to be the most accurate simulation of a piston engine in X-Plane, aids the SR22's Continental IO-550-N engine - whilst the 'Tornado Alley' turbo normalising system is also modelled on the SR22TN.

"All engine parameters are tuned against a huge database of real engine log data to ensure maximum possible accuracy in all phases of flight."

Laminar Research's G1000 package is once again used as a base in a TorqueSim aircraft, though with heavy modifications as seen in the group's Pocket Rocket rendition. This time, the G1000 Perspective suite has been simulated, which adds Synthetic Vision, checklists and lean-assist functionality.

Full custom simulation of the aircraft's 11 electrical busses and 48 circuit breakers are implemented, as well as fuel, oxygen and TKS systems.

Maintenance and failure systems have also been represented in the simulator, to ensure sim pilots remain within the aircraft's real world limits.

"Excessive wear will be affecting airframe performance and safety, addressed through a realistic concept of runtime-based and annual inspections. The entire wear and failures logic is built on top of the physics model for engine, airframe, fuel, TKS and oxygen systems."

"This also includes truly unique features like cylinder detonation driven by the physics engine."

A high-fidelity flight model has also been created to pair with aircraft. Initially made by X-Aerodynamics, the model was further iterated upon by an in-house team to match the 'aerodynamic quirks' of the SR22.

The many custom systems have been designed with 'persistence' in mind, according to the developer. He explains that this extends as far as engine components taking a certain real-world time to cool after a flight, again discouraging improper use of the aircraft.

Lastly, TorqueSim's SR22 uses multithreading, which, according to the developer, works to have 'the absolute minimum processes running on the main simulator thread, thus helping keep X-Plane performance at its maximum!'

To see more previews of TorqueSim's Cirrus SR22, check out the images the developer shared exclusively with Threshold from last week in a previous article.

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