Mega-thread: Skyline Simulations Previews Update to KCVG
December 23, 2018
KCVG Definitive was released in early July and since then Skyline Simulations have been releasing sporadic previews of re-worked buildings in both X-Plane 11 and Prepar3D V4. Cincinnati-Northern Kentucky Airport was Skyline's first in-house scenery release after splitting away from Icarus Simulations earlier this year, although the team have had a hand in some scenery conversions, such as Orbx's Broome (YBRM) and airports by LatinVFR (Sangster Int'l).
Developer Mac Ottlinger predicts that the update to Cincinnati could be out by early March of 2019. He says this is because they're striving for an even higher degree of realism than it is in it's current state.
Here's the feature list as it stands:
Animated Custom 3D model Jetways
Ground Traffic in whole airport WT3 Ready
Randomly placed static aircraft, can be easily toggled off in the X-Plane settings
UHD Custom Textures using the latest painting techniques
Custom Mesh with slope runway accuracy
Detailed with high accuracy 3D models
Ground reflections and decals
Custom 3D Grass and vegetation blends with orthophotos
Custom HDR Lights billboard and spill in Terminal and Parking areas
Ultra High resolution custom ground textures and orthoimagery for the airport
Accurate WT3 included by "Cpt. K-man"
Hundreds of 3D custom static objects like cars, services vehicles and more