Laminar Research Addresses Wake Turbulence in X-Plane 12

Phillip from Laminar Research addressed wake turbulence in the upcoming X-Plane 12 Flight Simulator. Involving both player aircraft and AI aircraft and its correlation with the simulator physics and aerodynamics.


AI Traffic

After a brief introduction about wake turbulence, Phillip addresses the wake turbulence that is left by AI aircraft. All AI aircraft will leave the correct wake turbulence that corresponds to its aircraft, and is calculated properly with the vortex that is created by the wing of the aircraft. Same will apply for user aircraft. Phillip then goes on to say:

“Therefore, if ATC clears that 747 to take off before you, be sure to stay above their flight path until you can turn away from it.”


Online Traffic, 3rd Party Plugins, and Live Traffic

Further on, Phillip addresses wake turbulence left by online network aircraft, live traffic, and other 3rd party plugins. With the correct data through an ADS-B exchange, X-Plane will calculate the best effects to aircraft weight, wing area, and wingspan through the data the plugin provides. Current XP11 traffic plugins are compatible with the wake turbulence and will be a base function in XP12.


That’s it for today’s update, but Threshold will be sure to keep you up to date with any further X-Plane 12 development updates.

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