XWind Studios Announces Long Beach Airport for MSFS 2020/2024

XWind Studios has recently announced the development of Long Beach Airport (KLGB) for Microsoft Flight Simulator 2020 and 2024, serving Greater Los Angeles with a yearly average of 4.1 million passengers.

The airport was built on the same site as the world’s first flight school (created in 1919 by Earl S. Daugherty), after he managed to convince the city council to transform the structure into a municipal airport in 1923.

The passenger terminal building was built in 1941, designed by William Horace Austin and Kenneth Smith Wing.

During its first few decades of commercial operations, the only destinations were Los Angeles, San Diego, and Catalina Island. It wasn’t until 1962 that the route network expanded to San Francisco, and eventually to Las Vegas and Oakland, with the advent of jet aircraft in the late 1960s.

The early 1990s were disastrous for the airport’s traffic figures, with multiple airlines ending service to it. Further blows came in the early 2000s and mid-2010s, when American Airlines and Alaska Airlines ceased service, respectively.

It’s served by Delta Airlines, Delta Connection, Hawaiian Airlines, and Southwest Airlines.

The developers claim to have spent the last nine months learning, researching, and working their way through the production of the scenery, which is approximately 70% complete and is expected to be released within the first quarter of the year.

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